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Every place you encounter has little details that also make it unique, encouraging you to dive into every alley and cave to see what you can find. Their designs are so memorable too, with developer Pixpil's stunning art style adding unique elements to every single person you meet, from the jester-like Jasper to the simian robot Daniel. The dual narrative feels both natural and essential: Eastward itself is an homage to nostalgia in retro games, and the characters love Earth Born in the same way we might view EarthBound. A deadly toxic presence has spread across the land, destroying and devouring everything in its path. Even if your time with these characters is brief before moving on, there's a depth to their presentation that's unexpected and utterly absorbing. 7.8 Generally favorable reviews based on 88 Ratings Your Score 0 Summary: In the near-future, society is starting to collapse, and the human population is at an all-time low.
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Through meticulously crafted underground dwellings to cities and the countryside between them, you'll meet a whole entourage of loveable rogues that will touch John and Sam's lives in various ways. As you're forcibly evicted from the starting area, you'll keep traveling east, initially – as I mentioned – with no goal beyond finding somewhere to lay your head. The game has a limited crew of permanent fixtures, with the story instead letting you get attached to the oddities and other creatures you'll meet on your travels literally eastward.
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What carries the game all the way through though are Eastward's characters.